Doubling Down


Yesterday I posted a Reddit post named: 

Why success in Game Dev isn’t a miracle

I followed up that statement with: 

As a successful indie developer, I want to share my thoughts to change a lot of Indie developers’ thoughts on game development.

If you believe you will fail, you will fail.

If you're looking for feedback on this subreddit, expect a lot of downvotes and very critical feedback. I want to add that some of the people on this subreddit are genuinely trying to help, but a lot of people portray it in a way that feels like trying to push others down.

 People portray success in game dev as a miracle, like it’s 1 in a billion, but in reality, it's not. In game dev, there's no specific number in what’s successful and what’s not. If we consider being a household name, then there is a minuscule number of games that hold that title.

 You can grow an audience for your game, whether it be in the tens to hundreds or thousands, but because it didn’t hit a specific number doesn’t mean it's not successful? 

A lot of people on this subreddit are confused about what success is. But if you have people who genuinely go out of their way to play your game. You’ve made it. 

Some low-quality games go way higher in popularity than an ultra-realistic AAA game. It’s demotivating for a lot of developers who are told they’ll never become popular because the chances are too low, and for those developers, make it because it’s fun, not because you want a short amount of fame.

I don’t want this post to come off as aggressive, but it’s my honest thoughts on a lot of the stereotypes of success in game development.


The hit 143k views, 453 upvotes, 238 comments - and yes, I read all of them.

I'm not backing away from what I'm saying - r/gamedev and a LOT of reddit subreddits are filled to the brim with people who can't answer the entire point of the message and instead divert to people's capabilities by saying demotivating garbage like "You can't do it."First off, you absolutely can do it. 

Games are personified versions of the people who made them, think of it as a friend; would you share the same interests as your friend?

Your niches aren't as niche as you think. Millions of people have the same niche, but you gotta promote it towards them, not a deadbeat subreddit with a bunch of old industry vets telling people to quit their dreams because they couldn't achieve theirs.

Tarn Adams has a quote from Dwarf Fortress: "losing is fun."This quote resembles his struggles with the game, and every game developer's success shouldn't come from validation from Reddit degenerates, but instead come from whether people come back and enjoy what you made.

Thank you.

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4 days ago

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