Number 5 on IndieDB


Top 5 on IndieDB.
That’s insane.

I’ve been making games for over 10 years. Not a single one ever became popular.
I’d start something, lose interest, abandon it. My head was always everywhere.

I couldn’t focus. Couldn’t commit.
It felt like maybe I wasn’t meant to make games — or at least not finish them.

Then I came across a video by Rye Games on Aberoth.
I used to play RuneScape, and watching this little retro MMO with a loyal, chaotic community just existing… that hit something.
It was like a reminder that games don’t have to be giant, perfect, or complex — they just have to feel alive.

I started trying again.
Made around 20 demos, one after the other.
None of them clicked. Not one made it past prototype.
Eventually, I gave up on games completely. Moved on to websites, other stuff. Something easier to finish. Something that didn’t hurt to leave behind.

But then came Otherworld.

The name came from a fantasy word site I randomly found. I listed a few contenders, asked a friend to help me pick — and Otherworld was the one.
Simple. Mysterious. Kind of ominous. I liked that.

I made a tileset and just... started.
It was Monday, May 28th.
I worked on it for a week. A few hours a day, nothing crazy. No pressure, no deadline. Just something I actually wanted to make.

And for the first time in forever, I felt like I was making a game that was mine.
Not something to chase trends. Not something to impress anyone. Just something I would’ve wanted to play when I was younger. Maybe even now.

And now it’s here.
A multiplayer MMORPG, made in GDevelop.
And somehow, it’s #5 on IndieDB.

I don’t know how far this will go.
But this is the first time I’ve felt like I finished something real.

Thanks to everyone who played it. Thanks to the 62+ people who stayed more than 15 minutes. And shoutout to whoever made it into the Discord and immediately got lost in the tavern.

More to come.

– MiniTech

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